Thank you to everyone who attended Demo Day!
For your convenience we’ve provided a summary of each of our presenters below.
Please connect through the provided contact info or reach out to any of us at StartEd for other questions.
For your convenience we’ve provided a summary of each of our presenters below.
Please connect through the provided contact info or reach out to any of us at StartEd for other questions.
The problem is the absence of effective, data-driven speech therapy activities and assessment tools that are: fun, free, accessible, social, musically centered, and culturally. Responsive. SLPs rely on their own resources to deliver compelling ways of practicing and improving speech, often reimagining games and using music. Having collaborated with many SLPs over 11 years and teaching 1000+ youth with disabilities how to beatbox, we understand how to integrate beatboxing as a tool for therapy.
$50,000 grant from the 2019 Arc Tank 3.0 Pitch Competition hosted by Northeast Arc, a prestigious organization that advocates for people with autism, to develop a prototype of our proprietary Beat Rockers App. In 2017, secured an initial grant of $40,000 from Camelback Ventures Fellowship. In 2018, partnered with the global design agency, frog, who created our proof-of-concept demo video pro bono. Capital Raise $50,000 grant from the Northeast Arc.
Tier 1: Individual users purchase lessons for $1-$5. (First lesson free; market size: 5M+), Tier 2: SLPs subscribe to lesson plans that include suggested applications. SLPs, can create client profiles and store sample recordings to assess improvement. $25-$59 range. (126,000 SLP’s in the US),Tier 3: Institutions/schools license the software yearly for $2-8K to track long-term
progress on every student.
153,700 SLPs and 32,000 ELL teachers in the US. Through referrals, parents of the 5M+ kids in speech therapy and 5M ELL public school students. We’ll employ an aggressive digital marketing strategy, and present at national conferences for SLPs and ELL teachers. Our anticipated MOM user growth rate will be 25-30%.
EdCuration is a two-sided curriculum marketplace that simplifies the way instructional leaders search, find, evaluate and select instructional resources to get better learning materials into schools faster to increase student success.
Raised $260,000 to build, launch and being marketing and selling solution. Current ARR: $27K, 4 months since launch.
Curriculum vendors pay an annual, upfront subscription fee to host their products on EdCuration and to receive additional marketing support such as email product promotions and podcast episode publications.
$20B+ opportunity. Over the last years it has been projected that PreK-12 instructional industry has spend $10.4B in Non-Digital Curriculum and $11.8B in Digital Curriculum.
At Moi, we are building a collaborative learning platform that integrates parents and teachers in the individual learning process of their children. Launched in 2018, Moi is the only learning tool that improves reading and writing skills, technological literacy and motivation to learn even without the need of a teacher. Expand the possibilities of your children with information essential for their learning. With over a thousand learning articles validated by experts, that reinforce and go beyond the national curriculum, Moi simplifies concept acquisition and expands vocabulary. Growing a Moi tree up to its maximum level teaches children how the learning process works and motivates them to discover their interests and natural aptitudes.
10x revenue to $150,000 ARR in last 12 months. Doubled users in last 30 days. Serious Play award, Start-Up Chile Gen 18, Banco de Ideas, Fundación Nobis, Fundación Niños con Futuro.
B2B, Custom learning platforms to corporations for 50K - 500K. B2C, Moi platform to schools & parents for $24.99 yearly
Corporations, Schools, Parents.
Scoutlier is an intuitive online learning platform optimized for use on any computer or mobile device. providing teachers and students the opportunity to share instruction and learning through video, audio, images and data on a single platform.
In the month of April, over 1.750 students completed over 5,000 lessons. Won funding from the Office of Naval Research to deploy our online learning platform in Department of Defense districts across the United States. Demonstrated increased homework completion compared to other online learning platforms, and increased quantity and quality of work submitted by ELL and other vulnerable student populations.
Build a broad user base through our free, easy-to-use online learning platform. Provide a marketplace for teachers to sell and purchase effective, engaging online learning lessons, and through subscription give districts access to a tool that allows them to adapt, create, and disseminate impactful online curricula and reporting within their existing learning systems.
Online learning in the middle and high school grades across a range of learning activities from everyday engagement activities to project-based learning activities. Focused on closing gaps in online learning opportunities provided for vulnerable students, such as ELL, special education and credit recovery.
STEAM Craft Edu specializes in education technology to improve learning outcomes. Our focus is teaching STEAM and 21C skills using “serious” games. To create a globally scalable “edutainment” virtual world which enables kids to express, create and learn outside of the broken school system, building STEAM + 21C skills doing what they do best – “play!”
Secured $350K in student license sales, STEAM grants to 20 schools, 16,000 students & growing, Successful University Outcome Study, Freemium version used in schools in 20+ countries, Australian Innovation Grants in process, Secured Billionaire philanthropist as co-founder, Validated educational design, Built & launched E-Learning product, International Kudos & Awards, Designed & launched online teacher education courses, Built marketing ecosystem.
Edutainment Virtual World, Q2 2020, More features than Minecraft Edu + Teachers Dashboard. Freemium SaaS Business Model. Subscription: $5.95 /user/month, License: $3.95 /student/year, Virtual Currency: $2.95 Pack of Credits /user/month
Serious Games are in a boom phase, with revenues expected to reach $24B by 2025. Serious Games is a $6B market (+33% YoY, Online & Social Including MMOs $65B (+13% YoY. Roblox and Minecraft have both passed the 100M MAU milestone in 2019, with their YoY growth far surpassing the market average.
Video conferencing platform to connect kids from the US to their peers in China. A series of collaborative projects and provide bilingual facilitators, to help kids nurture friendship and mutual understanding. A sand-box training program, where our facilitators will be trained by role-playing games, so they won't feel bored and get the expertise to deal with most awkward moments kids could face.
Last Month, $0.8K. Lifetime, $2.9K. Pre-Covid serviced 160 students in the business model with a goal to serve 1000 students in the next 3 months. Accepted by Founder Institute in Silicon Valley, 2020 Summer.
Course Fees, US kid: $20/hour, China kid: $30/hour. Bilingual Facilitator, cost: $15-20/hour
Connect kids aged 6-13, in the US to their peers in China to: meet online face-to-face every week, make friends, get a real touch of life in another country, pick-up vivid interpersonal language skills. We enhance leadership/collaborative skills/cross-culture awareness.